

One character gets offensive magic, while the other has mostly defensive and healing spells. Later in the game, two of the characters will obtain magic, so it’s handy having people to cast your assortment of spells. Playing with two other people has other benefits.
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Occasionally, this can lead to chaos if one player won’t cooperate with the rest of the group, but this issue matters little when you have the option of full control. It really feels like each player has an important role in the game, because everyone can talk to villagers, buy items, and equip their purchases themselves. It’s a shame, because this is one of the best aspects of Secret of Mana. Future Mana titles like Children of Mana would allow players to battle together in dungeons, but they could no longer travel together in towns. Players could move around together in towns, the overworld, and in dungeons. In Secret of Mana, three players could play simultaneously the majority of the time (with the exception of its initial hour of gameplay). If they had the ability to control a second character, he could usually only be used in certain situations. In previous RPGs and Action-RPGs, players could usually only control one character. The first aspect of Mana’s combat worth mentioning is its three-player multiplayer gameplay. During the period in which it was released, Secret of Mana brought numerous innovations to Action-RPGs, many of which have yet to be fully capitalized on. Secret of Mana’s monstrous bosses may look impressive, but they would be nothing without the game’s excellent combat. Fighting massive creatures that moved around made it hard to believe that Secret of Mana was in part, an RPG. Secret of Mana’s sequel’s bosses may have looked more impressive, but I prefer the mobile enemies featured in the original over Seiken Densetsu 3’s stationary behemoths. These bosses not only look impressive, but they’re also mobile and well-animated. The variety of monstrous creatures you encounter is astounding, so I didn’t mind that you’d occasionally fight palette swaps of former bosses. You’ll do battle with an enormous Mantis Ant sporting deadly pincers you’ll fight a knight riding a hover bike and you’ll do battle with Death himself. What’s even more impressive than Secret of Mana’s creative enemies are its massive bosses. You’ll also fight fearsome dark knights and assassins, so not everything you kill is cute and cuddly. As you can see, much of the game’s monsters feel like natural inhabitants of the world. Instead, you’ll fight agile mushrooms, cute rabbit-like creatures called rabites, and mobile flowers. In Secret of Mana, you won’t find your stereotypical assortment of RPG fiends. I already mentioned the more realistically proportioned humans, but the monsters and bosses are also worth mentioning. Secret of Mana’s environments ranging from crystalline ice flows to floating mechanical fortresses sustained by Mana are all quite beautiful, but its inhabitants are equally amazing. Secret of Mana’s lush outdoor environments and inner sanctums provide for a unique feeling that is nearly unrivaled on 16-bit systems, and this is in part due to its amazing use of color. Even its sequel–Seiken Densetsu 3, doesn’t have quite the vibrancy of its predecessor, despite having more detailed visuals. You’ll find few titles on 16-bit systems that are as colorful as Secret. The monochromatic world of Final Fantasy Adventure may have looked fine for a Game Boy title, but its sequel, Secret of Mana is in a league of its own. One reason why Secret of Mana’s world looked so convincing was because of its vibrant colors. These more realistically proportioned characters that were well-animated really drew me in to the experience. Something else that caught my eye was the detailed character models that were larger than those found in any 2D Final Fantasy game. I witnessed roaring waterfalls and lush forests teaming with wildlife.
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When I began my journey, I first noticed Mana’s gorgeous visuals.
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Despite having journeyed alone, you’re welcome to join me as I reminisce about my experience. On previous journeys, I’d played with one or two friends, but this time, I experienced its quest as I would a standard RPG. Seiken Densetsu 3 disappointed me during my second play-through, so I felt that Secret of Mana might do the same.Īfter playing upwards of fifteen hours, I was ready to describe my first solo experience with Secret of Mana. It had been a good seven or eight years since I played the title to completion, so I wondered if it’d still draw me in.
